In a major development, the web3 role-playing adventure game, Big Time, is set to officially launch in early October following a successful year-long testing phase. The game, led by a team that includes the former CEO of Decentraland, is designed to offer a free-to-play experience without the common pay-to-win mechanics seen in other crypto-centric games.
Big Time distinguishes itself with a "player-owned economy," allowing gamers to engage in activities such as crafting, trading, or looting digital wearables and collectibles in the form of non-fungible tokens (NFTs). These NFTs are driven by a native cryptocurrency specific to Big Time. The goal is to create an immersive gaming experience where players can explore ancient civilizations and futuristic worlds.
One notable feature of Big Time is its focus on community-driven and skill-based rewards, avoiding some of the challenges faced by other cryptocurrency games, such as Decentraland and Axie Infinity. Former Decentraland CEO and Big Time founder, Ari Meilich, highlighted the strong community support behind the new game, with over 350,000 people on Discord, a quarter of a million on X (formerly Twitter), and a signup list with over a million people.
Meilich emphasized that Big Time's economic incentives were carefully crafted to avoid the pitfalls of the play-to-earn model, which has been criticized for creating digital serfdom in other games. The game's native $BIGTIME tokens are not generated purely based on time spent playing but rather on skill and strategic resource use, promoting a meritocratic in-game economy.
Michael Migliero, Chief Marketing Officer at Big Time Studios, explained that the game aims to address the shortcomings of earlier web3 games by creating a sustainable model. The full in-game economy, known as "Preseason," is set to begin in early October, marking a significant milestone for Big Time as it officially opens its doors to players.